Tuesday, September 17, 2019

Potion List


Core potion list for Thoraz to use with his special ability.  Some potions impact Thoraz's power for more than a single day.  Those are noted appropriately.


  • Alcoholic Influence — This potion turns any other liquid into strong alcohol.  Each potion type defines what alcohol it becomes.  The change is permanent and renders the liquid into the typed alcohol without harmful effects.
  • Animal Friendship — acts exactly like the spell.  Lasts one hour.
  • Armor — three types are well known. AC 13, AC 14, and AC 15.  AC cannot drop below these values once drank.  Lasts one hour.
  • Attribute Enhancement — replaces giant strength, nimbleness, etc.  Each type adds +2, +4, +6 or +8 to any single attribute for one hour.
  • Berserker  — Imbiber gains advantage on all melee weapon attack rolls for 10 turns, but attack rolls against it have advantage until the start of its next turn.
  • Breathing — Provides the ability to breath in an element, e.g., water, lava, airless, etc.
  • Clairvoyance — Exactly like the spell.  Lasts one hour.
  • Clear — all ongoing magical or non-magical effects incurred from food, drink, potions or poisons, good or bad, are removed.
  • Climbing — Can climb at a speed equal to your normal movement speed.  Lasts one hour
  • Competence — Imbiber of this potion performs all class functions as if they were 5 level higher.  The reverse of this potion, incompetence, suffers a -5 level penalty.
  • Contagion — Imbiber of this drink immediately contracts d6+6 diseases.
  • Diminution — Shrink to one half your normal dimensions and one-eighth your normal weight.  Reduces STR -1 and lasts one hour.
  • Dragon Breath — Gain the Breath Weapon capability of a dragonborn (choose type).  You can use it twice before the effect fades.  Must be used within an hour of drinking.
  • Edibility — This sweet smelling potion can make anything edible, though not necessarily tasty, that it comes into contact with, be it a slime a stone or whatever.  Only works on material items and the substance becomes food which is nourishing and capable of being digested by all.
  • Flying — Can fly at a speed equal to your normal move for one hour.
  • Gaseous Form — identical to the spell.  Lasts one hour.
  • Growth — Double in all dimensions and eight time in weight.  Lasts one hour.
  • Healing — heals a percent of HP damage and comes in light (10%), medium (30%), serious (50%) and critical (75%) varieties.  
  • Inspiration — Imbiber gains a +5 bonus on any single roll (works once).
  • Invisibility — Like the spell.  Lasts one hour or until dispelled.
  • Mana  — Immediately regain one expended spell slot (or mana) of any spell (your choice) up to 6th level.  If the spell you choose is higher than your linked attribute bonus, you take 3d6 HP of mental damage from the effort.
  • Relaxed Comfort — Clears the mind, providing advantage on concentration, meditation, and similar checks.
  • Reversion — When imbibed or splashed on a person (to hit required), it causes all magic-induced abilities, permanent or temporary, to vanish for 24 hours.  This includes supernatural class abilities or abilities gained from magic items or one-use items as well.
  • Resistance — Gain resistance to one type of damage for one hour.  Acid, Cold, Fire, Force, Lightning, Necrotic, poison, psychic, radiant or thunder.
  • Revival — When imbibed, this becomes a powerful or awakening power that negates unconsciousness and paralysis. Each application lasts for 24 hours.
  • Sea Spirits — Alcohol of salted oceans, that makes the imbiber a friend to living beings of the oceans.  They see them as the same race, in a favorable light unless otherwise acted upon.  Also, drinker can swim at their normal movement rate and breath underwater natively.
  • Speed — Acts exactly the haste spell.  Lasts for one hour.
  • Vision — Each single variation of this potion provides a single vision type.  low-light vision, dark vision, spirit vision, etc.
  • Vitality — Removes exhaustion and cures any disease or poison immediately upon imbibing.

These potions "stun" your ability for a month (30 days) after use.
  • Health — Permanently raises your HP by d6+2 towards your maximum HP.  If you have reached max HP already, it adds +1 HP to your maximum.
  • Life Everlasting — This potion permanently adds one year to your lifespan and rolls back your physical maturity by one year at the same time.  
  • Liquid Luck — All checks you make for 24 hours are made with advantage and all checks or attacks made against you are disadvantaged. 

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