Wednesday, July 17, 2019

Aile Branch Family


Your family does not manifest its sorcerer powers like normal but fashion a weapon that they can employ from their star power.

1st Level
  • Weapon is magical and requires no upkeep, sharpening or care.  It hits things requiring magical weapons and cannot be dispelled.
  • It can shed light, up to 5ft brightly or dimly, at your command.
  • If taken, dropped or removed from your person, it turns into starlight and fades.  
  • You can summon it with an action or dismiss it with a free one.
6th Level
  • Weapon takes on your CHAR bonus, which is split between to hit and damage.  The assignment is permanent when made and must have at least 1 in each, unless your bonus is only (1).  However, when/if your CHAR raises enough to gain an additional bonus, then you can re-define the split.
  • Weapon gains a minor power

14th Level

  • Weapon gains another minor power
  • Weapon gains a major power
Minor Powers:
  1. Always at hand; never need to draw it, it appears in hand without thought
  2. Glows when near a specific “thing”; glow is visible
  3. Swift; +2 initiative on the first round of combat (only)
  4. Floats; in the air and can hold your weight but slowly drops (feather fall)
  5. Quiet; blade makes no noise, even if clashing with other things
  6. Salted; any food touched by it will never spoil
  7. Pointing; can point to a “thing”, defined when taken
  8. Noble; weapon is always clean, cannot be tainted or discolored.  Can provide the same effect to its wielded but only once per short rest.
  9. Sharpening;  puts a keen edge on any weapon placed next to it for a short rest
  10. Duplicate; you can have a duplicate of your weapon (cannot duplicate major powers)
  11. Magic; gains the effect of a cantrip 
  12. TBD (choose or propose something)

Major Powers:
Exactly what you think

  • Slaying
  • Smiting
  • Vorpal/Sharpness
  • TBD (choose or propose something) 

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