Anyelnore (ahh-Yale-nor)
History
- TBD
Political Factions
- TBD
Houses of Nobility
General Layout
Anyelnore lies in the Northlands, to the west of the metropolis Realmsgate. Its nestled in the DjinnBound Mountains and past engineers have used magic to scrape the mountains on the north side of the city to sheer, almost vertical walls. Stone from the mountains have been quarried and wraps the city, standing 18 to 30 feet tall in giant border. Where it surrounds the Thousand Orchards area in the west part of the city, it is called “The Belly”. The two man made lakes in that area are called the Greater and Small Belly.
City Sections
HighStep — Synonymous with nobility; the highest place in the city. Home to the extremely influential and noble. It has the highest proportion of sky wells to people in the city as well as waterfalls, gardens and sky gardens. It is separated from the rest of the city by a wall versus divided by canal. It has gates that open to ArdenSpire and Central.
ArdenSpire — Northwest quadrant of the city and home to those with power, influence or more, e.g., the elite. It has numerous large estates and homes as well as carved sculpture of silvery-hued stone taken from the mountains. It is home to the Towers of Syadius. Divided by wall to HighStep and canal to Central and stone rampart to Thousand Orchards.
Spring Terrace — Northeast quadrant of the city. It has the second most proportion of sky wells to people and a place where the affluent or connected dwell. It has large swathes of green almost in proportion to estates and houses. Numerous merchant houses and temples to the gods are found in this quadrant. Separated completely by canals from the rest of the city.
Central — Core of the city and its heart, where the seat of the city government lies. South of HighStep and between Spring Terrace and ArdenSpire. The entire area is buildings divided by small pathways to allow walking between. Its one of the smallest parts of the city but with some of the highest reaching buildings. It has one core rectangular called the Cloud Aerie that acts as the only official Skyship berth in the city.
Sinks — The home of Inj’s Waterworks and where all canals in the city converge. Its a relatively poor area and few voluntarily choose to live here but do so out of desperation. It has numerous fountains and where the organizations of Hunters, Mercenaries, RealmWalkers, and the Merchant Assocation are headquartered.
Carnelian — South of Spring Terrace, east of Sinks and northeast of Northwall. Carnelian is the military district and has Fort Carnelian as well as the military Crystal Guard, Separated by canals from the rest of the city, Carnelian has two gates outside the city, called the Gates of Blood and Slaughter.
NorthWall — Second largest quadrant of the city and its south most quadrant alongside Thousand Orchards, which lies in the west. Separated from the city by canals in the north and rampart in the west. It has five gates in the outer wall that are called the Gates of Wealth, Prosperity, Fortune, Magic, and Fame respectively. The most bustling, never sleeps part of the city that is the nerve center for trade and people entering and leaving the city. Many visitors never go beyond this quadrant of the city, thinking it all of Anyelnore.
Thousand Orchards — Largest part of the city, more a giant walled orchard than a true part of the city. Its separated by stone ramparts from the rest of the city and canals feed into it from the city, forming many waterfalls. Many poor people live here, in hovels and small houses and work the orchards. It has one of the largest open air markets in the city. It has a massive ramp that leads into Northwall called the Way of Apples and an equally giant single gate in the outside wall that opens to the Wanderwild River called the Welcoming Gate.
Unclaimed — Actually outside the walls, on both sides the Wanderwild River. This area is a wreck of stone, metal and debris. Its an unclaimed portion of the old city that was destroyed in past wars. Its slowly being reclaimed but its a nightmare of politics, problems, and worse, that is as hostile as the destroyed environment.
Wonders/Places of note in the City
Wells in the Sky - Magic was employed to collect and gather water from now severed rivers coming off the Djinnbound Mountains. The water is transported and drops in columns of pure water in the High Step, Ardenspire, Spring Terrace and Central areas. It lands in large basins that join the canals that separate the sections of the city. Ultimately, the waters feed the Waterworks.
Towers of Syadius - Also the temple of Syadius, the god of the Sun. The towers rise high into the sky and have an opening at their top like the eye of a needle. No matter where the sun is in the sky, it shines through one of the towers. The progression of the sun through the towers is how the locals tell time.
Waterworks — also called Inj’s waterworks, after the god of water, ingenuity and engineering. Located in the Sinks, the heart of the city. It resembles a giant cluster of gears, each lending power to the other and driven by the water in the canals in the city.
Other towns & cities nearby:
Reamsgate — Massive metropolis on the shores of the Ildan Shado and the largest city in the Northlands. It is the “home” of all Aile and is east of Anyelnore by 28 days travel on foot.
OddsGate — Small city to the west and slightly south of Anyelnore by 9 days travel on foot. It was heavily fought over in the past and has numerous destroyed areas still being reclaimed. Known for its highly sought after flowers, which it goes in abundance.
Nythsomar — (nyth-SOMAR) Small city to the south, roughly 39 days travel by foot. It was the bastion between the Aile and the Vaen in past battles and was destroyed and rebuilt almost a dozen times. It is sometimes called the patchwork city, from its alternating areas of destroyed rubble and clean, bustling city.
Oyan-ai (O-yan-eye) — Town farther west past OddsGate on the Mudfast River, roughly 33 days travel by foot. It has giant earth ramparts that separate it from the river and land around it. Known for its fish, crayfish, and fresh water vegetables.
Anyhakadi (own-HA-ka-di) — south of Anyelnore between it and Nythsomar, roughly 18 days travel by foot. Anyhakadi surrounds the crystal harps, a local wonder which are a religious focal point for numerous gods.
Oald’s Held — East of Anyelnore and between them and Realmsgate. A farming and trading town, with terraces that rise up into mountains and spread out across the plains. They claim to have more roads leading to their door than any other town/city.
LysolinTal (Lie-so-lin-TALL) — North and east of Anyelnore in a deeply incised valley in the Djinnbound mountains. This mountain town is accessible only by air or via a dangerous land path that is as often snowed in or closed from rock fall than open. It grows or collects from the local area unique plants, minerals, waters and other material not found easily elsewhere.
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