Tuesday, August 13, 2019

Race - Mour

Attribute Adjustment

Mour increase their Intelligence and Strength by 1.

Description

Mours are decently tall, averaging 6 - 7 ft but sometimes topping even 8 ft.  They are thick limbed, dusky skinned and burly in frame, especially in the neck and shoulders.  Otherwise they are human in shape, barring a twist from their demonic heritage.

This burly strength is needed to support the thick tendrils of "hair" that hang in locks and coils.  Mour's mobile hair that is actually a tail that they lay along their spine and let its thick, dreadlock like tendrils drape over their heads.  These "hairs" are actually a sensory apparatus that allows them to "see" in the vicinity around them by using tiny fibers.  Their hair grows with age but they tend to keep it within a 1 – 3 ft range as it gets oversensitive if it gets too long.  They have complete control of the hair and it moves according to their emotions and intent (one can override the other).   It compensates for their blindness and complete lack of visual organs, e.g. eyes.  While humanoid their features are flat, diminutive, and usually hidden behind their locks in recessed sockets.

Short History

The Mours are the descendants of one branch of the extinct Xoloi, the demons that entered the world from Adrilan, and the Zuigoy.  Their demonic heritage is strong and considered a taint on their entire race.  The Mour as a whole are constantly attempting "purify" their bloodline of this influence.  Individually this takes on a range of urgency, from the very immediate to those who embrace the demonic powers instead.

Named after the nation they founded (Mourland) they are a tough, smart and likable bunch but notoriously short tempered, stubborn and often times easily swayed with a good argument.  They are known for violent emotional outbursts of agitation and anger as well as the penchant for dueling over imagined or minor slights.

Notes: Mour always have some manifestation of their demonic nature present.  They also have a single, ancestral dream that binds them all together.

Common Cultures:  Mourland
Common Names:   Brass, Knotchten, Proage
Language: Jongua. Its writing is a form of intricate cuniform and similar to braille.
Common Demon Lines: Eulalia, Haevrie

Game Data


Mour are very long lived, attaining hundreds of years with ease, declining into age around 1000 years.  

Mour can sense 120 ft around them with the sensitivity of vision.  They can double this if they extend their "hair", haloing around their head.  They can sense out 360 ft in a "tunnel" of 60 degrees wide in one direction but only by losing their ability to sense in other directions.  This provide them with proficiency and advantage with Perception.

All Mour begin with a demonic heritage, mostly commonly Eulalia or Haevrie.

Those of Eulalia are born with the blood thread heart, the same sensory fibers creating a second heart (with a primitive nervous system) and additional hearts every hundred years of life until they reach a max of 10 (regardless of age or circumstance).  Every time a heart is formed, the Mour lose some of their humanoid shape and become more spherical and covered with twining sensory tentacles until they become a complete sphere at age 700.

  • Each heart provides +2 saves versus mind affecting powers (any source).  
  • Death by HP damage or death magic can be averted by letting a heart die instead, bringing the Mour back to 1 HP.  A heart takes one year to recover.
  • Mour can force one heart to resonate with another living being (takes d4 melee rounds).  Once beating with another heart, they can explode the heart, creating an effect equal to Finger of Death (no save allowed).
Those of Haevrie are born with a near cloak of "hair".  As they age it drapes more and more around them until their original form becomes utterly obscured behind. 
  • Mour hair is tougher than normal and adds +2 AC overall.  Every hundred years this bonus increases by +1 AC to a maximum of AC 20 (regardless of age).
  • At character creation, the player must choose whether its:
    • More mobile, able to act as an additional limb with half their normal DEX and STR.
    • OR, is hardened and can be wielded as flail for damage and attack capability.

No comments:

Post a Comment

Aile Bardic School

Aura of Courage Perform :  3 ranks * Target :  Bard and all nearby allies Duration :  Passive aura (song) Song Description : Gives...