Attribute Adjustment
Aile have a floating +2 bonus they can apply, in part or whole to characteristics, with a max of 20. For those who inherit the line of berserk, the bonuses can only apply to STR, CON, or DEX. For the Soul of Power, it applies to INT, WIS or CHAR.
Description
Physically, they are classically what is thought of as "human", though tall and thin, with long features and epicanthic folds around the eyes, make their eyes seem small. Aile have volcanic blue eyes and hair that ranges between silvery blond to blazing red. The shorter range of normal is 7ft for Aile, with 8 foot being a consistent norm. They are either painfully thin or built heavily to go along with their height, with a smaller range of everything between.
Short History
Aile came to the northlands by ship, fleeing a calamity in their old homelands. They burned their ships and their history when they landed on the shores of their new home. Centuries have passed since that time and the troubles that forced them to flee their homeland has faded and become confused, though their fear of its return has not lessened.
Language: The spoken tongue of the Aile is Kaison – pronounced as "kay-son". It has no written form.
Constellations: See list here.
Aile maintain no written record, relying instead upon their fantastic memory and a deep oral history to record everything of note. Because of this Bards are highly respected in the Aile lands, even non- Aile ones, though they are eyed with suspicion.
Non-noble Aile maintain a call name and a last name representative of where they where raised, what they do, or where they are born. Noble Aile have a call name and a name of their family.
Aile Notes: Every year after birth, Aile children are moved from one household to another until they hit puberty since Aile Nobles come into their power at puberty. When a child hits puberty they return to their birth family and its only after puberty that “commoners” truly identify with their children.
Legends: Some among the Aile say that not all the adults stepped off the ships into the churning ocean during their trek to Landolai. Instead, upon landfall they escaped into Adrilan and Landolai and left their child to fight and carry on.
Common Cultures: Landolai, Aile
Common Names: Trajan, Urighan, Aiedol, Crandydd
Noble Families: See list here.Language: The spoken tongue of the Aile is Kaison – pronounced as "kay-son". It has no written form.
Constellations: See list here.
Game Data
Aile lost their ability to read due to a god curse and it nearly destroyed their civilization. Aile have rebuilt their civilization on song and oral traditions, keeping the past alive in music, tales and magic. The bardic tradition is new in comparison to their long past but a pivotal part of their culture.
Choice of Heritage
A child of Aile will inherit either the blood of the berserkers or the soul of power. Those with berserker blood can slip into a berserker trance at will or spontaneously when greatly moved. This trance lasts one minute to a max of one minute times WIS modifier. It can be performed the same amount of times per day. While berserk, an Aile gains advantage on WIS, STR, and DEX checks as well as on attack rolls. They cannot be charmed or feared and gain a bonus action to make another attack during their turn. Negatively, they are disadvantaged on any other check during this time frame and foes are advantaged on attack rolls against them.
Those will the soul of power are born sorcerers. In the past, Aile formed a pact with Rhystorn, God of the Golden Moon. In return for allegiance to the moon, he blessed the Aile with power, turning their blood to the color of his moon. In the time of when the World Was Torn, the Golden Moon was sundered and Rhystorn was slain. Unknown to his enemies, Rhystorn reformed his soul among the stars and was reborn, taking his revenge upon them when the world was made whole again. Aile lost the patronage of the moon but have gained the stars in its stead. Aile with the soul of power have golden blood and are natural sorcerers. Those who take the Sorcerer class have an extra spell slot for each spell level and their Sorcerous Origin is the stars (constellation).
Aile were one of the races that fought in the War of Othjalas against the forces of the Dim Light Emperor, child of Oterauch, God of the Eclipsed Moon. The Dim Light Emperor lost, but Oterauch levied on the Aile and the other races that won the war a devastating curse. No Aile can learn to read, the words twisting and causing pain; they cannot wield written magic or magic beyond natural or divine source.
Sorcererous Origin
Glory of the StarsAt the end of a turn where you spent any number of sorcery points for any of your class features, an equal number of stars glow with stored energy, becoming visible.
You may may emit bright light from the stars in a 5 foot radius and dim light for an additional 5 feet as a free action.
Manifest Glory
Beginning at 1st level, you can release the stored arcane power within your stars to literally become or form a representation of your constellation. It will last an hour or less if you dismiss it. The conjured constellation is considered magical and equal in power to the OP (1st, 2nd, etc.) of magic you can cast, to the max of the distance of your constellation from Mearoc. After doing so, it requires a long rest before you can do so again.
At 6th level, you can hand your conjured constellation to another person you designate, though it cuts its duration in half (immediately).
Starry Augmentation
Upon reaching 6th level you may add a second constellation to your stars, adding its power to your own. When you Manifest Glory, you can conjure forth more than one constellation, but each additional constellation halves the total duration for all.
At 6th level, you can reveal hidden glyphs and enchantments that surround you. As an action, you can cause any hidden magical marks, runes, wards, or glyphs within 15 feet of you to reveal themselves with a glow for 1 round. This glow is considered dim light for a 5 foot radius around the mark or glyph.
Upon reaching 6th level you may add a second constellation to your stars, adding its power to your own. When you Manifest Glory, you can conjure forth more than one constellation, but each additional constellation halves the total duration for all.
At 6th level, you can reveal hidden glyphs and enchantments that surround you. As an action, you can cause any hidden magical marks, runes, wards, or glyphs within 15 feet of you to reveal themselves with a glow for 1 round. This glow is considered dim light for a 5 foot radius around the mark or glyph.
Map of the Stars
Upon reaching 14th level, you can add a third constellation.
At 14th level, you can manifest one constellation permanently, though it cannot be given to another (doing so dismisses it). Other constellations an be still conjured at normal duration limits.
Upon reaching 14th level, you can add a third constellation.
At 14th level, you can manifest one constellation permanently, though it cannot be given to another (doing so dismisses it). Other constellations an be still conjured at normal duration limits.
Starry Exemplar Form
Beginning at 18th level, you can use a bonus action and become a being of pure magical energy. This new form lasts 3 rounds + one round for every distance of your constellations in strength. While you are in your exemplar form, you gain the following benefits:
Beginning at 18th level, you can use a bonus action and become a being of pure magical energy. This new form lasts 3 rounds + one round for every distance of your constellations in strength. While you are in your exemplar form, you gain the following benefits:
- You have a flying speed of 40 feet.
- Your spell save DC is increased by 4.
- You have resistance to damage from spells.
- When you cast a spell of 1st level or higher, you regain hit points equal to the spell’s level.
When your Starry Exemplar form ends, you can’t move or take actions until after your next turn, as your body recovers from the transformation. Once you use this feature, you must finish a long rest before you can use it again.
At 1st level, your body has begun to express your innate magical energies as naturally formed stars of energy that hide beneath your skin. You begin with 1 star, and gain an additional star whenever you gain a level in this class. Star can manifest anywhere on your body, though the first usually manifests on the forehead. They remain invisible when inert.
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